UpdateFrame signature sucks

Id #1219 | Release: None | Updated: May 1, 2013 at 1:49 AM by jacobgladish | Created: May 1, 2013 at 1:49 AM by jacobgladish

Try using RegisterTimedCallback instead of frame count for particle lifetime.

Id #1218 | Release: None | Updated: May 1, 2013 at 1:49 AM by jacobgladish | Created: May 1, 2013 at 1:49 AM by jacobgladish

Try using std::array<> for Particles in explosion instead of std::vector<>

Id #1217 | Release: None | Updated: Jun 11, 2013 at 1:01 AM by jacobgladish | Created: May 1, 2013 at 1:48 AM by jacobgladish

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